Children's sand table games, also known as sand table games, originated in the United States. At the beginning of the 20th century, when American child psychologist Messer Weir Wright (Messer Weir Wright) was studying children's psychological problems, he found that children were particularly interested in sand, so he thought of using sand to design a kind of children's psychology. treatment method. After a series of practice, he invented the "sand table game", which was widely used in children's psychotherapy, and the effect was remarkable.
Sand table games are characterized by the use of toys such as sand, small tools, and character models. By simulating social life and character experience on the flat sand table, children are guided to express their own psychological activities, emotional experience, and interpersonal issues. The effect of "playing to learn, learning to play".
With the deepening of psychological research and people's emphasis on children's education, sandbox games have attracted more and more people's attention and acceptance, and have gradually been used in many fields such as education, psychotherapy, family education, and social work. At the same time, sand table games are also constantly enriched and developed in terms of gameplay and form, such as the introduction of technical means to increase the interactivity and fun of the game.
In general, as a inspiring children's game, sandbox games can help children know themselves, understand society, improve self-expression and communication skills, and have positive significance for children's mental health and overall development.